Set up Achievements and Bond Cards

Configure separate rewards and conditions for Chapters and Characters.

Chapter Achievements

The central question is: What extra accomplishment did you achieve in this Chapter? Examples include completing a special task, noticing an omission, solving a problem in an unexpected way, or discovering a hidden interaction.

Add Achievements inside a Chapter to reward special accomplishments in that Chapter. Each Chapter supports up to three.

Name
The name displayed when the Achievement is earned.
Condition
Describe the event that must actually happen. The system checks the current interaction.
Image
Upload or generate an image. Without one, the default design uses the first character of the name.
Example:
Name: You First Condition: The player explicitly refuses to meet Matteo alone, and Luca honors that decision even though it costs him an advantage in the investigation.
Chapter Achievement: achievement name, completion condition, and achievement art
Example: fields and displayed information · View full-size image

Character Bond Cards

The central question is: What changed in your relationship with this Character? Examples include gaining a private way to contact them, building trust, or developing a shared habit unique to the two of you.

Add Bond Cards inside a Character to record relationship milestones with that Character. Set a name and condition, and optionally an image.

Bond Cards belong to Characters and are displayed and counted separately from Chapter Achievements.

Example:
Name: Call Me Luca Condition: Luca offers a genuine private way to contact him and invites the player to use his first name in private.
Character Bond Card: card name, bond condition, and card art
Example: fields and displayed information · View full-size image

Write and verify conditions

Describe an observable result. Saying the player wants to leave does not mean they are free to go. Specify that Luca returns the phone, opens the door, and makes clear that the player may leave.

Conditions are not shown directly to players. Complete the conditions for new rewards before publishing.

Check trigger records during playtesting to verify that rewards unlock at the intended point. Achievement conditions remain separate from Chapter completion conditions.